MAËL BUSTIN ANDRIAENS
Student in Game Design | Narrative Design | Game Writing
GAME PROJECTS
SANDO
Sando is an academic project developed by a two-person team. It is a wholesome sandbox game focused on relaxing sandcastle building.
Wearing multiple hats as the project's Game Designer and Programmer, this experience pushed me to handle the entire creative and technical pipeline.
It allowed me to bridge the gap between Rational Game Design and C# development, successfully implementing my own design intentions from scratch while managing the technical integration of all visual assets and UI.
GAME JAM
Fragment
Fragment was created during a strict three-hour solo exam. The theme of this short jam was "Space changes as you move forward".
It is a puzzle game where the player must alter the world itself to traverse it. Since it was a solo project, I handled the game design, the level design, and the integration of the assets.
Not The End
Not The End was made during a one-week school Game Jam. The theme of the event was "Surprise", so we wanted to create an unpredictable experience.
It is an action game where the player is ready for battle but completely lacks magic. I handled the narrative design and created core mechanics, like a random effect box to surprise the player.
Narrative Design
Le Tombeau de Givre
Le Tombeau de Givre - Narrative Bible. Three enemies are trapped in a frozen Japanese temple. To survive the deadly winter, they must first survive each other.

